![]() ![]() I’m going to show you how to quickly setup the skeleton rig and the main features you need to know to get any humanoid character ready for posing with CC4.Īdjusting the Skin Weights and Tweaking the Rig In this video, we’ll take our character mesh from ZBrush and bring it into CC4 using the GoZ plugin to start the rigging process using the AccuRig tool. ![]() I’m also going to cover a simple way of adding complexity to the objects while keeping a clean base topology. Polishing the Sketch and Cleaning the TopologyĪfter the blocking and initial 3D setup are completed, we can move into the sculpting and polishing of the volumes in ZBrush. The key is to focus on volumes and large forms before trying to define any details, you should be able to read the full character well with a very low polygon count. In this video, we’ll take the 2D sketch and begin the process of setting it up in ZBrush. Sketching in 3D and Setting Up the Volumes in ZBrush I’m going to show you a way to generate quick variations and explore ideas with silhouettes. This first video of the series covers the concepting and sketching process of the character. ![]() Thumbnailing and Sketching the Idea for the Character This is just a quick introduction to the ZBrush to Character Creator 4 tutorial series where you can get a quick summary of what we are going to tackle in the videos. The tutorial series covers every aspect of character creation, from character thumbnails and templates to using Character Creator 4 to create poses without losing any Zbrush sculpting details. Don’t miss this tutorial series released by Pablo Muñoz Gómez showing how to start sculpting a character in Zbrush, and finally using Character Creator 4 to give the final 3d character pose. ![]()
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